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PowerShelter, Outdoor Locker UI

A touchscreen for e-bike battery lockers, built for rain, wet fingers, and a hurry

Role: Product Design Timeline: 2025 Company: PowerShelter BV
PowerShelter, Outdoor Locker UI

Try the prototype

A working click-through of the real screens. Tap the highlighted control, click anywhere on the screen to move forward, or use the arrow keys. It runs the full unlock flow, from walking up to the locker to ending the session.

Outdoor locker touchscreen
PowerShelter locker screen: Welcome

Step 1 of 6: Welcome

Walk up to the locker in the rain and tap to begin.

The Brief

PowerShelter BV runs outdoor lockers where people charge e-bike batteries. They needed one touchscreen a user could walk up to, get a compartment assignment, open it, drop the battery in to charge, and go.

The Constraint

This is not a warm indoor kiosk. It lives outside, gets operated in the rain with wet fingers, by someone in a hurry. So the design leans on high-contrast yellow that reads in daylight, oversized touch targets that forgive wet or gloved fingers, a short flow with no small print, and a PIN pad big enough to hit on the first try.

The Work

I designed the full unlock flow and built it as a working prototype: walk up, choose how to start (a PIN, a PowerShelter account, or pay on the spot), enter your code on an oversized keypad, and get assigned a compartment to open. The interactive version above is that flow, running the real screens.

Every screen is built for the worst case, not the demo case. The keys are big enough to hit with a wet or gloved finger. The primary action is always the largest, highest-contrast target on the screen. States are never signalled by color alone: success reads "Compartment 6 is yours" with a check, ending a session carries a clear label and an explicit confirm, and an invalid PIN gets a plain-language message with a way forward. Nothing hides behind a small icon or a color you have to be able to see.

*Client engagement for PowerShelter BV, 2025.*

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